Rays thrown from one of eight points around the edge, spreading and thinning as they travel. The beam follows your mouse if you let it, and pulsation and distortion take it from a hard theatrical shaft to a soft wash.
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Weight
GPU-heavy
built to be the centerpiece
Settings
12
in the Bricks sidebar
Format
Native element
no shortcode, no embed
Ray length and fade distance do different jobs: one is how far the rays reach, the other is how quickly they give up along the way. Mouse influence is separate from the switch that enables it, so the beam can follow loosely rather than snapping to the cursor, and noise keeps the edges from looking cut.
Pro Lifetime
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