A grid of blocks that rise where you point, with the ones around them lifting a moment later in a wave. Metalness and roughness set how much light the tops catch.
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Weight
GPU-heavy
built to be the centerpiece
Settings
8
in the Bricks sidebar
Format
Native element
no shortcode, no embed
Radius rounds the blocks and metalness decides how they take light, which together is the difference between soft rubber tiles and machined metal. Intensity sets how far the wave carries from the block you are on, so the response can be a single tile or half the grid.
Pro Lifetime
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