Hundreds of particles turning in a slow swirl, each trailing light, fading as it goes and reappearing elsewhere when it leaves the frame. Speed and radius each have a base and a range, so no two move quite alike.
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Weight
GPU-heavy
built to be the centerpiece
Settings
8
in the Bricks sidebar
Format
Native element
no shortcode, no embed
Every quantity here comes as a base plus a range, including the hue, which is why the swirl never looks like one particle drawn many times. Widen the ranges and it reads as chaos; narrow them and the whole field moves as one body. Range Y confines the spawn to a band rather than the full height.
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