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Reflect Blackhole - Bricksfusion
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Reflect Blackhole

Creates mesmerizing blackhole effects with refractive distortion, expanding energy rings, swirling space dust particles, and volumetric fog. Features multi-layered WebGL rendering with circular refraction, gradient color mapping, polar coordinate transformation, and dynamic stretch effects.

Reflect Blackhole

Experience the gravitational pull of cosmic energy.

Appearance

Background Color color picker

Base canvas background color. Black creates the most dramatic cosmic effect and makes the blackhole center stand out.

Default: #000000

Primary Beam Color color picker

Color of the main expanding energy rings emanating from the blackhole center. Bright colors create intense light effects.

Default: #EEEEEE

Secondary Beam Color color picker

Color of the secondary energy ring layer. Darker colors create depth contrast with the primary beams.

Default: #464646

Dust Opacity 0.0-1.0

Transparency of the swirling space dust particles around the blackhole. Lower values create subtle cosmic atmosphere.

Default: 0.25

Refraction

Circle Scale 0.1-1.0

Size of the central blackhole refractive circle. Smaller creates concentrated gravitational distortion, larger spreads the effect.

Default: 0.27

Refraction Strength 0.0-2.0

Intensity of light bending through the blackhole. Higher values create more extreme gravitational lensing distortion.

Default: 0.75

Dispersion 0.0-1.0

Chromatic aberration amount separating RGB channels. Creates rainbow-like color splitting at refraction edges.

Default: 0.5

Refraction Brightness 1.0-10.0

Luminosity multiplier for the refractive circle. Higher creates glowing, intense energy concentration at the blackhole center.

Default: 4.6

Energy Beams

Primary Scale 0.2-2.0

Maximum radius of primary expanding energy rings. Larger creates wider ripple effects emanating from center.

Default: 0.72

Primary Thickness 0.01-1.0

Width of the primary energy ring lines. Thicker creates more visible, bold beam effects.

Default: 0.1

Primary Skew X 0.0-1.0

Horizontal distortion of primary rings. Creates elliptical instead of circular expansion patterns.

Default: 0.5

Secondary Scale 0.2-2.0

Maximum radius of secondary beam layer. Different scale creates layered depth in the energy emission.

Default: 0.52

Secondary Thickness 0.01-1.0

Width of secondary energy rings. Thicker secondary beams create denser atmospheric energy field.

Default: 0.65

Secondary Skew X 0.0-1.0

Horizontal distortion of secondary rings. Different skew from primary creates complex overlapping patterns.

Default: 0.52

Distortion

Polar Angle 0.0-1.0

Rotation offset in polar coordinate transformation. Affects how dust particles spiral around the blackhole.

Default: 0.0648

Polar Radius 0.5-5.0

Radial stretching in polar transformation. Higher creates more pronounced spiral swirl of space dust.

Default: 1.616

Polar Gamma 0.0-1.0

Gamma correction for polar mapping. Affects density distribution of particles from center to edge.

Default: 0.5

Polar Seam 0.1-3.0

Blending width at polar coordinate seam. Higher creates smoother, more seamless dust particle wrapping.

Default: 1.7

Stretch Intensity 0.5-5.0

Gravitational pull strength stretching content toward blackhole. Higher creates more extreme spaghettification effect.

Default: 1.84

Stretch Angle 0.0-1.0

Direction of gravitational stretch effect. Changes the orientation of matter being pulled into the blackhole.

Default: 0.5

Gradient Colors

Gradient Intensity 0.1-1.0

Overall brightness multiplier for gradient color mapping. Higher creates more vibrant, saturated cosmic colors.

Default: 0.46

Color 1 color picker

Darkest gradient stop. Maps to the darkest luminance values in the effect.

Default: #000000

Color 2 color picker

Dark midtone gradient stop.

Default: #401DBF

Color 3 color picker

Middle gradient stop. Primary color for medium brightness areas.

Default: #8400FF

Color 4 color picker

Light midtone gradient stop.

Default: #E978FF

Color 5 color picker

Brightest gradient stop. Maps to the brightest luminance values creating highlights.

Default: #FFFFFF

Volumetric Fog

Fog Density 0.0-2.0

Thickness of volumetric fog atmosphere. Higher creates denser, more opaque cosmic haze.

Default: 1.0

Fog Turbulence 0.0-1.0

Noise detail level in fog generation. Higher creates more chaotic, intricate swirling patterns.

Default: 0.33

Fog Scale 0.1-2.0

Size of fog pattern features. Smaller creates fine, detailed mist. Larger creates broad atmospheric clouds.

Default: 0.5

Fog Drift 0.0-2.0

Speed of fog movement across scene. Higher creates faster flowing atmospheric motion.

Default: 0.5

Fog Blur 0.1-1.0

Softness of fog edges through exponential blur. Higher creates more diffused, ethereal atmosphere.

Default: 0.57

Fog Brightness 0.0-2.0

Luminosity of fog layer. Higher creates glowing, self-illuminated atmospheric effect.

Default: 0.58

Fog Chromatic 0.0-2.0

Chromatic aberration intensity in fog. Creates color fringing at fog edges for otherworldly atmosphere.

Default: 0.79

Fog Tint color picker

Overall color cast applied to volumetric fog. Tints the atmospheric haze with your chosen color.

Default: #DDD3FF

Animation

Refraction Speed 0.1-2.0

Animation tempo for refractive distortion layer. Higher creates faster, more dynamic light bending.

Default: 0.25

Primary Beam Speed 0.1-2.0

Expansion rate of primary energy rings. Higher creates faster pulsing beam emission.

Default: 0.25

Polar Speed -2.0 to 2.0

Rotation speed of polar transformation. Negative values reverse spin direction. Higher magnitude creates faster swirling.

Default: -1

Secondary Beam Speed 0.1-2.0

Expansion rate of secondary beam layer. Different speed creates layered, complex pulsation patterns.

Default: 0.25

Gradient Speed 0.1-2.0

Animation tempo for gradient color cycling. Higher creates faster flowing color transitions.

Default: 0.5

Fog Speed 0.1-2.0

Animation tempo for volumetric fog evolution. Higher creates faster churning atmospheric motion.

Default: 0.5

Performance

This element uses WebGL2 with highly complex multi-pass rendering pipeline. Implements signed distance field refraction, polar coordinate transformations, procedural noise for volumetric fog with 5-pass exponential blur, gradient color mapping with Oklab interpolation, dynamic stretch effects, expanding beam rings with tanh tonemapping, ACES tonemapping, chromatic aberration, and multi-layer compositing. Requires UnicornStudio.js library (automatically loaded). Extremely resource intensive - limit to 1 instance per page. Not recommended for mobile devices or low-end hardware due to intensive multi-pass shader computations requiring high GPU memory bandwidth.